Friday, December 25, 2015

All You Need To Know About Clash Of Clans - Basics First

A Beginner's guide to base building:

The Dos and Don'ts of making a base (with pics!)



*The following posts are only meant for beginner level players, average and good players can have a glance at it*

Hi and welcome to my blog ! it's my first time and I am here to tell you the Dos and Don'ts of making a base when you start Clash of Clans!

Minor edits and user suggestions will be in blue (after i consider it complete, which after 3/16/14, 8:22 pm EST it is). Major additions will be in the some format as before [Please note that this is a Beginner guide to base buidling, i don't be adding any more advanced base building tips]



UPDATED THREAD TO INCLUDE MORE TIPS AND EXCEPTIONS!!!

Don't; 
These are common mistakes that beginners make with their base.
Layering your walls
(The Layered walled base)


So you might think that having multiple layers of walls is good, right? I mean every troop has to fight though all the walls so that will waste time so that's good, right? The short answer is that it's good, but only against single target troops (like barbarians and archers). Wall breakers can do splash damage against walls, so they can destroy multiple walls at once.
Building your base on the sides of the map
(The Side/Corner base)

This is one of the most common mistakes that new clashers make. Building your base against a corner or side is a bad idea because troops can spawn on the dark green patches of grass. In fact Supercell takes advantage of this in the goblin level natural defense, which seemingly forces you to attack from the bottom of the base when you can just spawn troops on the top and destroy the air defense to make sure that your balloon is safe to 3-star the mission.(Red is where Supercell wants you to spawn, 
Green is where you can really spawn,take out that Air defense, and 3-star the mission with a balloon)


Surrounding your entire base with walls

(The 'Stuffed' base)

Another example of a common mistake that Clash newcomers make (I call it stuffed because you're 'stuffing' the base with all of your buildings). Attackers could easily break the first layers of wall and then have the freedom to destroy the rest of you base. See the white lines in the base? Well within those white lines are the spaces that spots that troops are allowed to spawn on(you might of saw it on the side/corner base)
Make empty 3X3 compartments in your base
See that red circle in those walls? That little spot is where troops can spawn in your base. Every building has a one tile no-spawn radius around them(as shown below). but see that hidden tesla? there is not any no-spawn radius around them. So contrary to popular belief, teslas do not block the empty spot, so troops can spawn in there, even with the tesla there (same thing applies to traps, as seen below)

'

Do:

Make your base with multiple compartments

Make your base with multiple cells or compartments, it will be harder for the attacker to 3-star your base and it will protect your buildings more. [Side note: you don't have to put every thing in its own compartment, its ok to leave some buildings out like army camps, barracks, mines and pumps, lab, builder's huts, and spell factory]

Centralizing your Clan castle






Even though it might not seem like it, the clan castle is one of the most important buildings and the most powerful defense in the game, centralizing the clan castle will make it harder for people to draw out the troops and will ruin their raid (because the clan castle troops will kill the attacker's troops )[Thanks Hannibal!]

Quote Originally Posted by Hannibal
This may have already been commented on, but the reasons to centralize the clan castle are:

(1) to ensure it will respond to attacks from any direction, and
(2) to increase the troopINVESTMENT required to lure the cc troops



CC troops are almost always lureable. But you want to make it as difficult as possible and require the highest troopINVESTMENT on the part of the attacker.


Funneling


Funneling, even though it's not necessary (red circles), will dismantle your opponent's attack. Due to the predictble AI of some troops (example; this base will do good againist mass giant attacks). Funneling is a way of killing troops by bunching them up on your traps. Even if it's not necessary in the beginning, it's a good 
strategy to use when you are farther in Clash of clans (like Town Hall 8)[This thread explains funneling in more detail than i did: 
http://forum.supercell.net/showthrea...-Funneling-101

Protecting splash damage defenses!
Don't do this:

What i circled in red is the mortar's 'dead zone'. which is the area where the mortar can't attack anything, so protect the mortars, spred them out,and combat this by putting your mortar near the center of your base, like this!:



Spread out your single target (point) defenses
Don't do this:



What I circled (in black) are the ranges of single target defenses, was you see, the point defenses are unbalenced on the base, also they're bunched up (cannons right next to cannons and archer towers right next to archer towers). Just because you're concentrating your defenses at one point doesn't mean that it will stop the attacker, it might even make it easier for high-heath troops to destroy the denfenses. Instead, spread out your point defenses and make it harder for attackers to detroy your defenses early, like this!

Staggering walls:

Staggering walls is an adavanced technique that will make your attacker's wall breakers go anywhere but the area the attacker wants them to. Look at the photo, light blue is the area were the attacker spawns wall breakers, black is where the wall breakers will first go, red is where the attacker wants the wall breakers to blow up and open a path towards the middle,green is where the wall breakers will really go. This also explains why champions always bring 20-30 wall breakers to their attacks.



Tips for base building for TH 2-TH 7! Now this is really a beginner's base building guide 
TH 2- Keep your cannons spead out and in a straight line, keep your archer tower close to the middle to attack enemies from any side they go, don't bunch up your stuff on one side, that will leave the other side very exposed and vulnerable (If possible, keep your CC as centralized as possible, remember it doesn't really matter for TH 5 below) Good example of what you should do: 


TH 3- 
Keep your cannons spread out and in a straight line keep your mortar near the middle/core because of it's wide range and splash damage, put your archer tower in a spot where it can defend a good chunk of your base (If possible, keep your CC as centralized as possible, remember it doesn't really matter for TH 5 below) Good example of what you should do: 


TH 4-
 Keep your cannons and archer towers in a line, the cannons don't really matter if they're spread out or not but the archer towers need to be spread out because they have a bigger range and can cover more of the base, put your mortar near the middle/core where it can do the most damage, put your air defense in a spot where it can defend a good chunk of your base (If possible, keep your CC as centralized as possible, remember it doesn't really matter for TH 5 below) Good example of what you should do: 


TH 5- 
Keep your mortar and wizard tower near the core as they're the only 2 splash damage buildings available, keep your air defense where it can defend a good chunk of your base (if you're being attacked by giant healer a lot then it's ok to put the air defense near the middle/core) spread out your single target defenses (cannons and archer towers) thoughout the base(If possible, keep your CC as centralized as possible, remember it doesn't really matter for TH 5 below) Good example of what you should do: 


TH 6- 
Keep your mortars and wizard towers near the middle/core and in a straight line, keep your air defense where it can defend a good chunk of your base, spread out your single target defenses (cannons and archer towers) thoughout the base,keep your clan castle as centralized as possible, it matters now because of the stronger armys people are attacking with 
Good example of what you should do:


Exceptions! These are the exceptions to the above tips!(possible sequel to explain these! I do not reccomend using these exceptions until you are TH 8 and above!)

Layering walls: Wall cushions

Building your base on the sides: NONE!

Surrounding your entire base with walls: NONE!

Making empty 3x3 compartments in your base: spawn traps (I DO NOT RECCOMEND USING THESE)

Make your base with multiple compartments: NONE!

Centralized clan castle: Bases that protect only DE

Funneling: NONE!

Spreading out your single target defenses: Putting a defense to make up for an absence of a defense (like in this base, the archer towers make up for the absence of a air defense:
http://forum.supercell.net/showthrea...hlight=tempest )

Protecting splash defenses: NONE!

Staggering walls: NONE! (Might delete this in the near future)

The base possibilities are endless, but if you follow this guide, your base will be unstoppble. Hope this helped you and good luck on your Clash of clans journey! Check out other examples of good and bad bases

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